Eriksholm - Cinematic Environment Art

War room table and assets by me.

War room table and assets by me.

Spyglass and cue.

Spyglass and cue.

Cavalry, cannon and flag pawns.

Cavalry, cannon and flag pawns.

Map asset and Chalk board.

Map asset and Chalk board.

Wall clock.

Wall clock.

Chairs.

Chairs.

Herman's cell-door.

Herman's cell-door.

Herman's cell zink.

Herman's cell zink.

Bunker bed.

Bunker bed.

Spyglass.

Spyglass.

Map asset and Chalk board.

Map asset and Chalk board.

Pawns.

Pawns.

It’s finally time to share some of the work I did for Eriksholm: The Stolen Dream!
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This time, I want to present some of the approved screenshots of the work I did on our cinematic environments. Here, I got to do a lot of props from beginning to end: High poly modeling > Low poly optimization > UV > Texturing. For the War Room cinematic, Daniel Lundkvist did the environment art blockout, and then I did the art dressing. Theodor Waern did all of the lighting, and together we polished the scene into a really tight cinematic experience. The map texture of Rosmark was made by Johanna Liw. All of these assets are real-time optimized to the extent that some of them were even re-used in game.
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A huge thanks to the amazing team I had the pleasure of working with from the River End team:
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Art Direction – Anders Hejdenberg
Cinematic Lighting and Environment – Theodor Waern
Cinematics Director – Gabriel Flamm
Environment Art and Additional Character work – Daniel Lundkvist
Environment Art and Additional Character work – Andreas Ezelius
Environment Art – Johanna Liw
Environment Art – Viktor Balushynskyy
Environment Art – Jan Krocak
Animations – Lukas Rubensson
Animations – Gabriel Flamm
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https://www.artstation.com/dlarth
https://www.artstation.com/andreasezelius
https://www.artstation.com/johannaliw
https://www.artstation.com/viktor-3d-art
https://www.artstation.com/honzakrocak
https://www.artstation.com/rubenlukasson
https://www.artstation.com/gabrielflamm