It’s finally time to share some of the work I did for Eriksholm: The Stolen Dream!
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This time, I want to present some of the approved screenshots of the work I did on our cinematic environments. Here, I got to do a lot of props from beginning to end: High poly modeling > Low poly optimization > UV > Texturing. For the War Room cinematic, Daniel Lundkvist did the environment art blockout, and then I did the art dressing. Theodor Waern did all of the lighting, and together we polished the scene into a really tight cinematic experience. The map texture of Rosmark was made by Johanna Liw. All of these assets are real-time optimized to the extent that some of them were even re-used in game.
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A huge thanks to the amazing team I had the pleasure of working with from the River End team:
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Art Direction – Anders Hejdenberg
Cinematic Lighting and Environment – Theodor Waern
Cinematics Director – Gabriel Flamm
Environment Art and Additional Character work – Daniel Lundkvist
Environment Art and Additional Character work – Andreas Ezelius
Environment Art – Johanna Liw
Environment Art – Viktor Balushynskyy
Environment Art – Jan Krocak
Animations – Lukas Rubensson
Animations – Gabriel Flamm
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https://www.artstation.com/dlarth
https://www.artstation.com/andreasezelius
https://www.artstation.com/johannaliw
https://www.artstation.com/viktor-3d-art
https://www.artstation.com/honzakrocak
https://www.artstation.com/rubenlukasson
https://www.artstation.com/gabrielflamm