Leo Rocque
Art Director, Lecturer and 3D Artist
Gothenburg, Sweden
Summary
As a 3D artist I lean mostly towards character and creature designs. However, I do have experience in environment, hard surface modeling as well as concept art in my bag too.
I am very comfortable in Zbrush, UE5, Blender, Maya, Marvelous Designer, Substance Painter, Photoshop, Nomad Sculpt and Procreate. To some extent I can use Metashape as well.
Skills
Concept Art3D ModelingTexturingCharacter DesignCreature DesignPBR Texturing
Software proficiency

ZBrush

Blender

Photoshop

Substance 3D Painter

Unreal Engine

SketchBook Pro

Procreate

Nomad Sculpt

Maya
Productions
Video Game
Entity
Year
2023
Role
Project lead, Character Artist, Weapon Artist, Props, Environment, UI, Sound, Music
Company
YRGO
Experience
Principal Character Artist at River End Games
Gothenburg, SE