Wireframe
This character has meant the world to my growth and progress as a 3D artist. I've created everything from concept art of the weapon, character and clothing from scratch, and now I have finally finalized the character. Chad himself consists of a total of 4 UV sets and 43748 vertices. With the backpack he's on a total of 69126 vertices and 7 total UV sets.
Every asset was modeled in blender, sculpted in zbrush or simulated inside of Marvelous Designer. Retopology was created in blender, UV unwrapped, straightened and rectified in blender as well.
All textures were made inside Substance Painter.
The final renders are all done in Unreal Engine 5.1 and the environment is the City Sampler assets from the Market Place.