Senior Fisherman Chad - Realtime Game ready Character

Back shot. Raw Unreal Engine 5 in game capture.

Back shot. Raw Unreal Engine 5 in game capture.

Front shot. Raw Unreal Engine 5 in game capture.

Front shot. Raw Unreal Engine 5 in game capture.

Motion shot. Unreal Engine 5 in game capture.

Motion shot. Unreal Engine 5 in game capture.

Wireframe

2D concept art made in procreate and PS

2D concept art made in procreate and PS

Marvelous Designer blueprint for some of the clothing.

Marvelous Designer blueprint for some of the clothing.

Reference sheet

Reference sheet

This character has meant the world to my growth and progress as a 3D artist. I've created everything from concept art of the weapon, character and clothing from scratch, and now I have finally finalized the character. Chad himself consists of a total of 4 UV sets and 43748 vertices. With the backpack he's on a total of 69126 vertices and 7 total UV sets.

Every asset was modeled in blender, sculpted in zbrush or simulated inside of Marvelous Designer. Retopology was created in blender, UV unwrapped, straightened and rectified in blender as well.

All textures were made inside Substance Painter.

The final renders are all done in Unreal Engine 5.1 and the environment is the City Sampler assets from the Market Place.